Simulating Humans: Computer Graphics, Animation, and Control
This book is intended for human factors engineers interested in understanding how a computer-graphics surrogate human can augment their analyses of designed environments. It will also inform design engineers of the state of the art in human figure modeling, and hence of the human-centered design central to the emergent concept of concurrent engineering. In fulfilling these goals, the book additionally documents for the entire computer graphics community a major research effort in the interactive control of articulated human figures.
Use the following url to access the free ebook Simulating Humans: Computer Graphics, Animation, and Control .
http://www.cis.upenn.edu/~badler/book/book.html
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